Will Wright – Game Design and Theory
Master Class
Review Summary
I took this class when it first came out. I’m retaking it in Q4 – 2024. I’ll be adding notes and review as I have time to work on the class. I enjoyed it the last time I took the class and I’m really enjoying it this time too. His mentality towards game design, game-play, and player communities aligns with mine. It’s all about designing a toy for the player to play with and then letting them play, letting them build content to play with, and not interfering with that play, but observing it, and then finding ways to enhance that play, and encourage creativity, connections, and community.
School Work
Chapter 1. The Fundamentals of Game Design – 9/30/2024
What inspires you?
Chapter 2. Generating Game Concepts –
Chapter 3. Early Prototyping –
Chapter 4. The Relationship Between Story and Games –
Chapter 5. Exploring Player Psychology –
Chapter 6. Design Player-Centered Experiences –
Chapter 7. Develop a Game Language –
Chapter 8. Designing a Visual Aesthetic –
Chapter 9. Game Mechanics –
Chapter 10. Game Demo: Morey –
Chapter 11. Iteration and Scoping –
Chapter 12. Prototyping Case Study: Proxi –
Chapter 13. Playtesting –
Chapter 14. Designing a Sound Aesthetic –
Chapter 15. Pitching Ideas –
Chapter 16. Game Demo: Flooded Market –
Chapter 17. Choosing and Understanding Your Platform –
Chapter 18. System Design –
Chapter 19. Leadership and Collaboration –
Chapter 20. The Future of Game Design –
Chapter 21. Final Thoughts –