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Blog 2024
Story Board – Analog – Frame 004.5
May 23, 2024
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Blog 2024
Colored – Digital – Frame 001
February 23, 2024
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April 26, 2025
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August 25, 2023
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Blog 2024
Background – Digital – Frame 005
February 5, 2024
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Blog 2024
Script Draft – Digital – Page 001
January 9, 2024
Will Wright Master Class

Will Wright – Game Design and Theory

Posted on September 30, 2024April 19, 2025 By Keith Southworth
Blog
This entry is part 1 of 32 in the series Artist Blog 2024

Master Class

Review Summary

I took this class when it first came out. I’m retaking it in Q4 – 2024. I’ll be adding notes and review as I have time to work on the class. I enjoyed it the last time I took the class and I’m really enjoying it this time too. His mentality towards game design, game-play, and player communities aligns with mine. It’s all about designing a toy for the player to play with and then letting them play, letting them build content to play with, and not interfering with that play, but observing it, and then finding ways to enhance that play, and encourage creativity, connections, and community.

School Work

Chapter 1. The Fundamentals of Game Design – 9/30/2024

What inspires you?

Chapter 2. Generating Game Concepts –

Chapter 3. Early Prototyping –

Chapter 4. The Relationship Between Story and Games –

Chapter 5. Exploring Player Psychology –

Chapter 6. Design Player-Centered Experiences –

Chapter 7. Develop a Game Language –

Chapter 8. Designing a Visual Aesthetic –

Chapter 9. Game Mechanics –

Chapter 10. Game Demo: Morey –

Chapter 11. Iteration and Scoping –

Chapter 12. Prototyping Case Study: Proxi –

Chapter 13. Playtesting –

Chapter 14. Designing a Sound Aesthetic –

Chapter 15. Pitching Ideas –

Chapter 16. Game Demo: Flooded Market –

Chapter 17. Choosing and Understanding Your Platform –

Chapter 18. System Design –

Chapter 19. Leadership and Collaboration –

Chapter 20. The Future of Game Design –

Chapter 21. Final Thoughts –

Artist Blog 2024

Blog Weekly Update 6/28/2024

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  • Will Wright – Game Design and Theory
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  • Color Swatching Markers
  • Comic / Manga Materials
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  • Story Board – Analog – Frame 009
  • Week 6 – Feb 4 2024 Weekly Blog
  • Glass Studio Build #4, Used 2016 Jan to May, Wood Shed
  • Glass Studio Build #3, Used 2015 to 2016, the Tiny House, Homestead Adventure
  • Glass Studio Build #2, Used 2014 to 2015, the School Bus
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  • Week 1 – Jan 6 2024
  • Practical Practice – 100 Days
  • Author Blog Update 5/6/2024
  • Artist Update – Q2 2024

Archive

Series



Other posts in series:

  • Will Wright – Game Design and Theory
  • Blog Weekly Update 6/28/2024
  • Blog Weekly Update 6/9/2024
  • Blog Weekly Update 6/2/2024
  • Color Swatching Papers
  • Blog Weekly Update 5/26/2024
  • Blog Weekly Update 5/24/2024
  • Blog Daily Update 5/19/2024
  • Blog Weekly Update 5/18/2024
  • Color Swatching Markers
  • Comic / Manga Materials
  • Story Board – Analog – Frame 010
  • Story Board – Analog – Frame 009
  • Week 6 – Feb 4 2024 Weekly Blog
  • Glass Studio Build #4, Used 2016 Jan to May, Wood Shed
  • Glass Studio Build #3, Used 2015 to 2016, the Tiny House, Homestead Adventure
  • Glass Studio Build #2, Used 2014 to 2015, the School Bus
  • Week 5 – Jan 28 2024 Blog
  • Week 4 – Jan 21 2024 Daily Blog
  • Week 3 – Jan 20 2024 Blog
  • Week 2 – Jan 13 2024 Blog
  • Week 1 – Jan 6 2024
  • Practical Practice – 100 Days
  • Author Blog Update 5/6/2024
  • Artist Update – Q2 2024
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