Digital Projects
Digital Projects
GRA202 – 3d Asset: Plastic Barrel
This is a screenshot of the half way point of the plastic barrel project. Pages 33 to 60.
GRA202 3d Asset: Plastic Barrel
This is a screenshot of the half way point of the plastic barrel project. Pages 33 to 60.
GRA202 3d Asset: Cardboard Box
Successfully completed this tutorial. It was easy to follow the steps, the screen shots are clear and readable. Here’s screenshots of my finished project.
GRA202 – Week 2 – Module 2
Task List:Module Two: Modeling in 3DS Max 2-0 A – 3DS Max Modeling for Games: Volume 1, Chapter 2 (pp. 33–51) 2-0 B – 3DS Max Modeling for Games: Volume 1, Chapter 3 (pp. 65–91) 2-1 Practice: Polygonal Modeling Tools 2-2 Discussion: Milestone One Check-In: Low-Polygon Model Creation (Optional) 2-3 Final Project Milestone One: Low-Polygon […]
GRA202 – Week 3 – Module 3
Task List:Module Three: Unwrapping in 3DS Max 3-0 A – 3DS Max Modeling for Games: Volume 1, Chapter 1 (pp. 13–16) 3-0 B – 3DS Max Modeling for Games: Volume 1, Chapter 2 (pp. 17–32) 3-0 C – 3DS Max Modeling for Games: Volume 1, Chapter 3 (pp. 92–99) 3-1 Practice: Mapping a Primitive 3-2 […]
GRA202 Week 2
Practice object: Two practice objects this week. Some typo’s in the instruction and the lack of a tutorial (at all) resulted in this taking 30 hours to complete, when it should have taken an hour total for both objects. I really am not happy with this class. So the first major hurdle which was understanding […]
GRA202 – Week 1 – Module 1
Task List:Module One: Introduction to the 3DS Max Interface 1-0 3DS Max Modeling for Games: Volume 1, Chapter 1 1-1 Discussion: Getting Started 1-2 Practice: Interface, Navigation, and Basic Object Creation 1-3 Discussion: Final Project Proposal (Non-Graded) 1-4 Final Project Review
GRA202 3d Modeling and Animation
Description from the schools site: In this course, students will be introduced to 3DS Max. It will give them an overview of what max does specifically for games. This course will be focused on modeling. Students will learn the basics of modeling low poly and high poly models. How they are unwrapped and used in […]